Minor bug fixes!
- Fixed a bug where the Halo Slime would get stuck in a walking animation when moving one tile.
- Fixed a bug where the floating damage number for shield was too light to see.
- Fixed a bug where NPC buffs would appear horizontally instead of vertically.
- Fixed a bug where the "damaged" animation wouldn't activate.
- Reduced the cost of Guarded Strike by 1 to make it more relevant next to Draining Strike.