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Update 0.4.10

Hello everyone! The game was updated with version 0.4.10

Movement changes

I've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.

Balance changes:

(special thanks to Desperado, Arcane Scholar, Crabocelatopus)

Storm:

  • Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%

  • Lightning strike damage increased by 15% and radius by 0.5m

  • Wind shield VFX made less noticable

  • Wandering ball base duration increased to 60s

Music

  • Striking notes requires 1 chord instead of 2, damage increased by 5%

  • Shocking song requires 4 chords instead of 8, now explodes upon first impact

  • Musical devastation now lasts 8 seconds instead of 5, damage spread is better

Dark magic

  • Shadow attack damage increased by 20%

  • Dark arrows now spreads on multiple targets better and aiming speed is better

  • Spirit attack is reworked to be a defensive spell that makes banshees attack enemies close around the player

  • Soul transfer is not interferred with Exhaustion effect anymore

  • Skeleton knights now deal more aggro

Nature magic

  • Wandering flower mana requirements is now 10% instead of 20%, can only summon up to 5

  • Mushroom guardian now requires 25% of mana instead of 40%, deals more aggro

  • Ghouls get +25% dodge chance

  • Exploding mushrooms reworked to work similar to mines

Earth magic

  • All wave spikes now can attack the same target with each blast, base damage is slightly reduced by overall damage of ability is much higher

  • Flamewrath fountain area of attack is increased

Leadership

  • New ability - Priority target

  • New ability - Suppression

  • Improvements to companions AI

Other stuff:

  • Fixed few small bugs and issues

  • Did some optimization on Free City zone, still a lot to do

  • Fixed issue of terrain colliding with some building territory in starting house