-tweaked ledge detection raycasts
-multiple platforms can no longer influence player position
-tweak to water wheel area to avoid player spawning too close to death pit
-some platforms add no momentum once the player leaves them
-tweak to water wheel collisions
-fixed slight sudden speed boost when entering a platform (Thanks Verm)
-temporarily removed the forest night version theme
-fixed camera issues with soldiers talking in forest cutscenes
-fixed debug area select being displayed outside of debug mode
-fixed code that broke some translations
-added a small offset to the loop of dragon theme
-replaced sign in minefield with a intractable one
-buffet the durability of signs
-fixed gates opening before the are supposed to
-smoothed out fov transitions
-some platforms can have inclination based jumping disabled
-cleaned up player code slightly
-fixed Iria duplication glitch during cutscenes
-fixed lighting issue in merky influence cutscene
-added checkpoint to crash site area
- News and updates
- Ghost Hand
- Demo 1.0.7
Source: Steam Community (opens in a new tab)
