Performance
- Camera Render Shadow Distance reduced to 30m
- Object pooling was implemented to handle Rain Splashes
Gameplay
- Changed Transition Canvas that appear after death (was not the correct one)
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Source: Steam Community (opens in a new tab)
Performance
- Camera Render Shadow Distance reduced to 30m
- Object pooling was implemented to handle Rain Splashes
Gameplay
- Changed Transition Canvas that appear after death (was not the correct one)