Changelog
-Removed a line of code that was likely sometimes causing a unnecessary recalculation of which selected mechbot to display.
multiplayer
-Fixed a player count error keeping client shipyard queue cancellation from working.
-Added code to allow clients to select idle mechbots with the "I" key, which might not work properly yet. Prior to this clients were trying to do it the singleplayer way, causing a desync...still the case for all other selection hotkeys.
- News and updates
- Zeta Leporis RTS Playtest
- Zeta Leporis RTS playtest updated to v.0.6.28.2026
Source: Steam Community (opens in a new tab)
