Changelog
-Unit wreckage now disappears more slowly.
-Made further improvements to the efficiency of unit targeting code.
-Fighters now only pick a new target in lieu of their squadron leader if their squadron leader is not nearby.
-Eliminated or shortened fighters' delay before finding new targets in most cases.
-Ingame GUI elements no longer display while the game is paused.
-Tooltip GUI background is now visible in all cases when info text is displayed.
-Newly created fighters are now guaranteed to be assigned their squadron leader's target if it exists.
-Fixed issue that could potentially prevent certain unit types from finding a new target due to a faulty target existence check.
multiplayer
-Client AI mechbots are now properly updated when no longer constructing.
-Fixed issue preventing client fighters' targets from updating if not the squadron leader.
-Added missing packets and removed redundant packets for updating client fighter states.
-Client unit targeting state is now updated when a resource collector being targeted by that unit is upgraded.
- News and updates
- Zeta Leporis RTS Playtest
- Zeta Leporis RTS playtest updated to v.0.6.13.2026
Source: Steam Community (opens in a new tab)
