Changelog
.6.11
-Fixed issue allowing player to place construction projects over others unless they were battlestations (the opposite of the intended change in .6.7).
.6.12
-Increased the size of the GUI mouseover tooltip hitbox for units' stored resource amounts to include the resource icon.
-Changed some instances of checking if a unit's target equalled noone, to whether the target instance exists.
-Battlestations now only target assimilation vessels at close range, unless they are the only targetable unit, and give scout ships the lowest targeting priority.
multiplayer
-Fixed multiple multiplayer crashes and errors caused by mishandling multiplayer unit array indices in cases where no unit exists.
-Amended the multiplayer target update change in .6.10 which erroneously excluded cases of switching from having a target to having no target.
-Removed some redundant calls of the host target update function by simply checking once at the end of the event whether the target has changed since the beginning of the event.
-Fixed multiplayer host and client unit target update functions to work properly when the unit is being assigned no target.
-Client shipyards now properly assign their rally targets to created units.
-Client unit target update function now properly sets ERC target distance.
- News and updates
- Zeta Leporis RTS Playtest
- Zeta Leporis RTS playtest updated to v.0.6.12.2026
Source: Steam Community (opens in a new tab)
