Changelog
-Simplified unit targeting code, making it more efficient and making units more likely to focus fire on a single target.
-Battlestations now prioritize targeting missile ships over turreted ships.
-Anti-ship turrets now give much higher targeting priority to missile ships (but still prioritize turreted ships first).
-Shortened "allied unit" and "enemy unit" to "ally" and "enemy" in some languages, so it fits on the GUI.
-Made a smaller version of the unit info GUI background for units that have no buttons for upgrades; GUI elements are now only displayed when needed.
-Reduced volume of missile ship VO.
-Header titles for resource collectors is are longer too long for the GUI in some languages.
multiplayer
-The host only sends unit target update to the client if a new target is actually found.
-Joining players are now automatically put in the first empty slot in the multiplayer lobby, if there is one.
- News and updates
- Zeta Leporis RTS Playtest
- Zeta Leporis RTS playtest updated to v.0.6.10.2026
Source: Steam Community (opens in a new tab)
