-Removed some debug indicators and info for the client unit selection process.
-Host now only sends selected unit packet to the client if more than 0 units are selected.
-Refactored selected unit host to client communication to account for the engine automatically converting entries to "noone" values on json parse.
-Fixed a line of mechbot code that was only allowing it to initiate building construction if it belonged to either the host or AI.
-Clients can now resume the (unpaused) game from the ingame menu if it isn't paused by the host.
- News and updates
- Zeta Leporis RTS Playtest
- Zeta Leporis RTS playtest updated to v.0.5.28.2026
Source: Steam Community (opens in a new tab)
