Greetings, good gobblers 'n' wobblers!
I've got a small performance-focused patch for ya.
TL;DR: it runs better, sometimes looks better, and I'm personally finally lovin' it on the Steam Deck now.
- Lighting and postprocessing tweaks and optimizations. Low settings preset should look more similar to other presets now, and all presets got a performance boost across the board
- Clamber Tower performance pass. This level was disproportionately heavy-hitting due to its verticality and distant foliage and I finally had a chance to give it a once-over
- The game will now use DirectX 11 by default. It's more performant and stable in the version of Unreal Engine we're using (and you can still run the game with DirectX 12 by adding "-d3d12" as a commandline argument)