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Weapon Balance Update 1.1.00.0

Changelog / Patch notes


Weapon Balance Changes

ELECTREND

  • Increased Electrend's starting damage from 22 to 35.
  • Improved the initial fire rate upgrade from 0.4 to 0.5.
  • Improved the initial damage upgrade from 9 to 11.

IONSIGHT

  • Increased Ionsight's starting damage from 120 to 150.
  • Significantly improved the initial damage upgrade from 15 to 25.
  • Raised the starting penetration from 2 to 3, allowing for a maximum achievable penetration of 5 instead of 4.
  • Starting weapon bonus has been changed from +10 Armor to +50% Critical Damage.
  • Weapon bonus has been changed from +5 Armor to +25% Critical Damage.

ARCANEVO

  • Starting weapon bonus has been changed from +10% Weapon Fire Rate to +20% Weapon Fire Rate.
  • Weapon bonus has been changed from +5% Weapon Fire Rate to +10% Weapon Fire Rate.

Bug Fixes

  • Resolved an issue where weapons would appear duplicated on the end screen of a run.
  • Fixed a bug where the edge indicators were not displaying correctly in 16:10 resolution.
  • Fixed the issue with the skip button on the augmentation selection screen in specific situations.
  • Adjusted progress reward names for game modes to align with the actual game mode names.