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Weapon Balance Update 1.1.00.0
Changelog / Patch notes
Weapon Balance Changes
ELECTREND
- Increased Electrend's starting damage from 22 to 35.
- Improved the initial fire rate upgrade from 0.4 to 0.5.
- Improved the initial damage upgrade from 9 to 11.
IONSIGHT
- Increased Ionsight's starting damage from 120 to 150.
- Significantly improved the initial damage upgrade from 15 to 25.
- Raised the starting penetration from 2 to 3, allowing for a maximum achievable penetration of 5 instead of 4.
- Starting weapon bonus has been changed from +10 Armor to +50% Critical Damage.
- Weapon bonus has been changed from +5 Armor to +25% Critical Damage.
ARCANEVO
- Starting weapon bonus has been changed from +10% Weapon Fire Rate to +20% Weapon Fire Rate.
- Weapon bonus has been changed from +5% Weapon Fire Rate to +10% Weapon Fire Rate.
Bug Fixes
- Resolved an issue where weapons would appear duplicated on the end screen of a run.
- Fixed a bug where the edge indicators were not displaying correctly in 16:10 resolution.
- Fixed the issue with the skip button on the augmentation selection screen in specific situations.
- Adjusted progress reward names for game modes to align with the actual game mode names.