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Explosives and Powerups Update

Hey all you Galv-heads out there! Today’s update is very special because it’s going to shake up the base game in two key ways:

  • Explosions now propel smaller enemies! Be sure to use this new kinetic power irresponsibly.

  • Powerups have been added to the mix! Find them tucked away in the nooks and crannies of each level to spice up your gameplay. Powerups include Rapid Fire, Instagib, Turbo, and Springboots.

If you like straight to the point bullet points more:

  • Reworked enemy navigation

  • Reworked enemy physics

  • Some enemies may now be knocked back by explosions

  • Player movement bugfixes

  • Various 3D rendering improvements

  • Added a super sampled text buffer for more readable 2D text

  • Added subtitles to cutscenes

  • Added player powerups

  • Wall jumping has been tuned to be more forgiving

  • E1M2 (Highway Level) roads now bounce the player on Easy and Medium (was previously an instakill on all difficulties)

What's Next?

Before Episode 2

  • Overhauled options menu

  • Customizable reticles (oooo)

  • Full rebuild of at least one Episode 1 level with our updated workflow

  • More environment interactables/secrets

Episode 2?!

When is episode 2? Who is episode 2? What?! We wanted to show you a little of what we've been cooking up for Episode 2, ya know, because why the hell not.

Some screenshots straight outta trenchbroom for new Episode 2 areas that are work in progress. Level is tentatively named "Mech City" right now.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22419326 · public branch

    Steam updated · First observed