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Ammo and Oxygen has been released! Update 1.0

Thanks to you, we have come this far, and Ammo and Oxygen have been released!

Get the game for a 20% discount until September 14th on Steam:  

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Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.

Changelog for Version 1.0

Changes and Improvements:

- Added the final level and story slides.

- Reduced the difficulty of the swamps, bunker, and medical laboratory.

- Increased the chances of finding shops and secret rooms in levels.

- Added a tutorial hint about the Fear effect and a hint regarding destructible objects.

- In cooperative mode, the icons for other active interactions are no longer hidden, as multiple players can interact with them simultaneously.

- Now, with the Delivery Service powerup, there will always be loot in the boxes.

- Now, when the ammo store is empty, a large icon indicating the absence of ammo will also be displayed in the current weapon section.

- Added black-yellow stripes and green arrows to improve the visibility of certain obstacles and passages.

- Updated and enhanced the sound effects for monsters and the interface windows.

- Improved the display of shields on monsters with the corresponding ability.

- Enhanced the shop interface for better clarity.

- Improved loading screen animations.

- Enhanced the biomass graphics on the reactor level floor.

- Improved optimization and stability of the game.

Fixes:

- Fixed bugs causing rare spawns to not appear in most underground levels.

- Fixed a bug preventing the new achievement for spending credits from functioning.

- Fixed a bug where keybindings were not saving in the game.

- Fixed a bug that caused training models in the shooting range to disappear.

- Fixed some passages and doorways where large monsters could become stuck.

- Fixed a bug where liquids were not appearing on certain floor surfaces.

- Fixed a bug where the icon for absence of ammo did not disappear when picking up ammo.

- Fixed a bug that caused a micro-pause during monster explosions.

- Fixed a bug in cooperative mode where the night could be skipped with dead players, as well as a bug where oxygen was only deducted from one player.

- Fixed a bug in cooperative gameplay where flashlights for other players did not turn off when changing levels, often leading to unnecessary battery drain during the day.

- Fixed a bug where the attracting monster would try to pull the wrong player in cooperative mode.

- Fixed a bug where the mini-boss of the small monster did not differ significantly from the regular version.

- Fixed issues related to objects and monsters having sounds that were too quiet or missing entirely.

- Fixed some bugs related to overlapping rooms.

- Fixed a bug where the stun radius for monsters in close combat was too large.

- Fixed a bug where the percent symbol was not displayed in the French version of the game.

- Fixed music transition issues.

- Fixed minor visual and collider bugs.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.