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52Beatup v0.5.4 Update [CACTI UPDATE]

GENERAL CHANGES

  • Battle UI now shows names

  • Music has been overhauled

  • Changed controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.

  • Both Ability bars have been made the same color/bkg

CARD CHANGES

  • None

CHARACTER CHANGES

  • Special 1 (Lv.1) no longer loses active time while paused

  • Special 1 (Lv.2) no longer loses active time while paused

  • Special 1 (Lv.3) no longer loses active time while paused

  • Super no longer loses active time while paused

  • Launch Air hitbox increased horizontally

  • Super Damage Reduced [55 damage -> 45 damage]

  • Base Super Damage Increased [30 -> 35]

  • Additional Static Super Damage Decreased [30/30/30 -> 20/18/18] 

  • Additional Static Super Block Damage Decreased [20/20/20 -> 10/6/6]

  • Additional Static Super Shield Damage Decreased [20/20/20 -> 10/6/6]

  • Launch hitbox increased horizontally

  • Launch now has more forward momentum

  • Forlaunch now has more forward momentum

  • Lightair now correctly comes out on frame 4

  • Super can now be dashcancelled

  • Super can now be dashcancelled

  • ForHeavy Hitstun increased [37/16 -> 37/17]

  • Heavy Hitstun increased [20 -> 22]

  • Lightair Hitstun increased [20 -> 22]

  • ForHeavy Hitbox Adjusted to more accurately reflect attack animation

  • Light Hitbox increased horizontally

  • Super no longer loses active time while paused

  • Special 1 (Lv.1) no longer loses active time while paused

  • Special 1 (Lv.2) no longer loses active time while paused

  • DownLaunch no longer moves/keeps active traits while paused

  • Super now has an effect when the duration ends.

  • Added!

BUG FIXES

  • P2 side on character select now has the correct animations.

  • BGM stops playing when you goto character select from a game

  • Fixed bug with card transition in character select

  • Fixed bug where the game could crash while loading into the battle room

  • Fixed bug where you could move very slightly before the battle started