- Added Casual Difficulty
- Same as Easy except enemy health is reduced to 50% and you start with a full loadout of equipment instead of selecting an equipment from the previous run
- Can't carry over equipment from Casual Difficulty to other difficulty modes
- In-game effects of difficulty selection are now listed more comprehensively
- New weapon intros
- 3rd weapon now unlocks one level earlier
- Prevent generating identical level bonuses and offering them simultaneously when possible
- Adjusting music volume during a level plays a preview of music
UI:
- Added a level progress bar to the top left of the screen
- Added Fighter and Carrier status screens to fill out left side of screen in single player
Added new settings:
- Controls:
- Always fire
- Fire with weapon button and supercharge button
- Adjustable deadzones for analog stick for player movement in game
- Menu deadzones are not adjustable, but they are large
- Display:
- Screen shake multiplier adjustable between 0.0 - 2.0
- Brightness gamma slider
- Accessibility:
- Lock cursor option
- Locked cursor during a level has been the default, you can now unlock the cursor for use with external accessibility tools
- Background haze
- Add haze to level backgrounds, making game objects easier to see
- Lock cursor option
Bug fixes:
- Fixed unresponsive analog stick in level select screen
- Optimized spawning large drone star formations
- Fixed Seeker Missiles sometimes not prioritizing Darts correctly
- Fixed long delay before shooting when switching from gatling fusion gun to base fusion gun
- Other minor fixes