Hi, Gamers!
RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We are continuing our 'Making Of' video series, where we give you a behind-the-scenes look at the creation of Masks of the Void: Origins! 🌀
CHAPTER 2 | #Design (II) 🌀 #MasksOfTheVoid
In this second episode, we show a bit of the connection process between the narrative, the underlying story, how we express it through concept art and the creation of the different game areas, and above all, defining the game's architecture.

As Ferran shows us in the video, we also use physical notebooks—filled with diagrams, the story, the levels, the procedural rooms, the different areas and what they contain.
We map out what we envision happening at every step, the degree of freedom we give the player, and most importantly, how to build it all so that every player experiences each run as something unique and distinct, allowing them to unleash their own creativity. It's all about enjoying the game while balancing the difficulty to keep it challenging.
Have you dared to wield the power of the mask? Have you tried the "Mask of Light" yet? Have you built your Minions?
If you haven't taken the plunge yet, give it a try!
We will be sharing more "Making Of" chapters soon!
Don’t forget to join our Discord server.
See you in the Void!
