Hi, Gamers!
RolldBox Games development team Today with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We are kicking off this "Making Of" video series, where we show you everything behind the creation of Masks of the Void:Origins🌀
In this first chapter, we dive deep into Game Design, taking you from our initial ideas— using grey boxes and very simple characters—all the way to the prototypes, development, and final version.
CHAPTER 01 | Game Design I 🌀 #MasksOfTheVoid:Origins
The brainstorming phase? A high-stress moment where we decided to go all-in on the mechanic of moving and throwing everything around us. And we mean everything! This made us realize that the concept of telekinesis—moving everything with your mind—could translate into a super interesting gameplay experience, and our early playtests proved us right! In fact, our initial players dubbed it an “Anti-stress” game.

So, once everything was validated, and combined with the concept of wielding power that we also wanted to explore, all the ingredients came together to design MOV: Origins. Pure roguelite action, with a special power waiting to be discovered. Have you dared to use the mask's power?
And that’s not all! You also get to let your creativity run wild with everything you can do using the masks and their abilities. If you haven't taken the plunge yet, give it a try!
We will be sharing more "Making Of" chapters soon!
Don’t forget to join our Discord server.
See you in the Void!
