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Giant Meteors

Giant Meteor System — Major Update

New Features

Giant Meteors
- Up to 10 Giant Meteors now orbit the battlefield simultaneously, each with a unique orbit radius and speed.
- Giant Meteors scale in size proportionally to their current HP — the bigger they look, the more dangerous they are.
- Each Giant Meteor has color-based armor: matching damage types deal reduced damage, so bring the right guns.
- Giant Meteors now always drop a T1 Stone of their color on death — killing them is always worth it.
- A targeting cursor lets you click a Giant Meteor to focus fire from your drone.
- Giant Meteors display a tooltip showing their HP, armor values, and color.

Stone Reward System
- After destroy a GiantMeteor, a new reward screen shows individual Stone cards dropped by Giant Meteors — pick what you want, see exactly what you're getting.
- Stone inventory is now capped at 200. A visual indicator appears when your inventory is full.

Skill System Polish
- Active skills now reflect their damage and fire rate bonuses directly in gun tooltips — no more guessing what a skill is actually doing.
- Skill Reward screen now has a Skip button and keyboard shortcuts 1 / 2 / 3 to choose rewards faster.
- Time no longer speeds up accidentally while the Skill Reward screen is open.

UI / Tooltips
- Gun and enemy tooltips now close when you click the same target again — no more stuck tooltips.
- Synergy bonus is now shown as Power: X% instead of a raw multiplier.
- MAX ATTACK is now calculated dynamically per gun in its tooltip.
- Fire Rate bars in gun and drone tooltips are now correctly oriented.

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Balance
- Survival Mode: Shield now absorbs 3 hits (up from 1), repair cooldown and meteor spawn timing adjusted for better pacing.
- Skills: Active skill duration increased by 5 seconds across the board.