NEW — Wave Buff Cards
- Attack Range — A new color-coded buff card, one per gun color. When picked, permanently increases the attack range of all guns of that color. The more you stack it, the farther your fleet reaches.
- Collect All Coins — A utility card that instantly vacuums every coin on the map the moment you pick it. Great for keeping up with fast waves.
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REWORKED — Wave Buff Selection
The five buff cards offered between waves are now split into two distinct groups:
- Cannon Buffs (slots 1–3): Crit, Attack Speed, Attack Power, and Attack Range cards. The game now weighs offers toward the gun colors you actually use — the more guns of a color you have, the more likely you are to see buffs for it.
- Utility (slots 4–5): Neutral cards like gold drops, cooldown resets, coin collection, and more.
Value rolls now have ±80% variation (up from ±50%), so individual picks feel more impactful and distinct.
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REWORKED — Tutorial
The in-game tutorial has been redesigned and streamlined into 7 focused steps:
Movement → Place Drone → Call Wave → Shoot → Dash → Shield → Repair
Steps that were overly obvious or disrupted the flow have been removed. Fixed a bug where the tutorial timers could be accidentally sped up or skipped when playing at 2× or 4× game speed.
- Cannon Buffs (slots 1–3): Crit, Attack Speed, Attack Power, and Attack Range cards. The game now weighs offers toward the gun colors you actually use — the more guns of a color you have, the more likely you are to see buffs for it.
- Utility (slots 4–5): Neutral cards like gold drops, cooldown resets, coin collection, and more.
Value rolls now have ±80% variation (up from ±50%), so individual picks feel more impactful and distinct.
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REWORKED — Tutorial
The in-game tutorial has been redesigned and streamlined into 7 focused steps:
Movement → Place Drone → Call Wave → Shoot → Dash → Shield → Repair