Starfend — Update Notes
Meteors
- Meteors now grow larger as waves progress and visually shrink as they take damage
- New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health
Coins
- Destroying meteors now drops coins with a pickup visual effect
- Coins are collected automatically when the player's ship passes nearby
Wave Buffs
- Fixed a bug where extra cards could be selected during the closing animation delay
- Cards are now smaller, better spaced, and repositioned for a cleaner layout
- Hover feedbacks use unscaled time so they work correctly while the game is paused
Stone Shop
- The stone shop inventory now persists between sessions, preventing reroll abuse
- Multi-select stones for bulk selling
- Inventory scroll view fixed with proper Viewport and ContentSizeFitter setup
Fleet & Skill Tree
- Resetting your fleet or skill tree now costs 100 crystals
- Skill Tree: progressive unlock by status and fixed integer division bug
- Skill Tree: full rebalance of pool sizes, limits, and hybrid unlock thresholds
Leaderboard
- Moved the leaderboard to the Main Menu screen
Audio
- Refactored audio system — volume is now stable with no interference between sources
Performance
- Guns no longer use coroutines, reducing CPU overhead
- Projectiles now use 3D noise for more natural movement