Hello Mediators,
Here is the changelog for what is new and has been changed with version 7!
Changelog
Classes
Assassin
- Increased base block chance to 10%, up from 0%
- Increased base attack damage to 28, up from 26
- Fan of Daggers damage increased by 5%
Brood Mother
- Increased base vitality to 125, up from 116
- Shadowbolt damage increased by 20%
- Spiderling Swarm damage increased by 15%
- Web damage increased by 5%
- Shadow Aura damage increased by 5%
Death Knight
- Base vitality increased to 115, up from 105
Druid
- Increased base HPS to 2, up from 1
- Lunar Wrath damage increased by 10%
- Flower Garden damage increased by 10%
- Typhoon damage increased by 15%
- Nature Bolt damage increased by 20%
Gunslinger
- Increased base attack damage to 26, up from 24
- Increased base block chance to 10%, up from 0%
- Shoot Pistol damage increased by 10%
- Rapid Fire damage increased by 15%
- Shotgun Fire damage increased by 20%
- Lob Grenade damage increased by 10%
- Lob Grenade damage radius increased to 8m, up from 7m
Paladin
- Increased base attack damage to 26, up from 25
- Increased base crit damage to 104%, up from 100%
- Ring of Light damage increased by 5%
- Shield Slam damage increased by 10%
Ranger
- Increased base attack damage to 28, up from 25
- Bow Shot damage increased by 15%
- Multi Shot damage increased by 10%
Elementalist
- Increased base attack damage to 29, up from 30
- Increased base critical damage to 105%, up from 100%
Warrior
- Increased base block chance to 10%, up from 0%
- Whirlwind spell damage increased by 5%
Wizard
- Increased base damage to 26, up from 25
- Orb of Wrath damage increased by 10%
- Dark Bolts damage increased by 10%
- North Winds buff duration increased to 3s, up from 2s
Wintercaller
- Increased Frost Shield damage by 20%
- Reduced the cooldown of Frost Shield to 14s, down from 16s
- Ice Blast damage by increased 5%
- Spiral Shards damage by increased 10%
- Base vitality increased to 128, up from 120
Spells
New
- Toxic Aura
Changes
- Epic Magnet Hands elite spell removed
- All Elite Spells now do the "Epic Magnet Hands" spell (gathers all XP from the level)
- Burning Blade damage increased by 30%
- Burning Blade damage width increased by 100%
- Burning Blade range increased to 26m, up from 20m
- Hammer Down spell range increased to 9m, up from 7m
- Savage Slash spell damage increased by 20%
- Fire Wave spell damage increased by 5%
- Shout of Shrill spell damage increased by 10%
- Shout of Vigor spell damage increased by 10%
- Tiger Stance now increases your current Critical Strike by 60%, up from 50%
- Drums of War now increases your current Haste by 60%, up from 50%
- Forked Lightning damage increased by 10%
- Frost Pillar damage increased by 20%
- Dagger Throw damage increased by 10%
- Volatile Spiderling damage increased by 20%
- Bleeding Slash no longer knocks enemies back
- Bleeding Slash damage increased by 5%
- Fire Strike damage increased by 5%
Engine
- Updated to Unity 2021.3.45f1 LTS, should see some performance gains
- Updated Unity packages
- Updated default font and default fallback of fonts
Gameplay
- All XP gains increased by 10%
- Increased the amount you collect from gold pickups by 100%
- All maps resource gains (gems and gold) increased by 10%
- Finishing a level now grants 2250 base gold, up from 2000
- Killing a boss will now grant 25 x [difficulty] gold (IE: Extreme = 125g per boss)
- Oleand Coast Skeleton Mage exp increased to 75, up from 70
- Oleand Coast Zombie 2 exp increased to 110, up from 100
Bug Fixes
- Gold from Treasure Goblin, Elites and Barrels will now always drop in the level bounds
- Potentially fixed a bug where enemy attacks could persist after death
- Fixed a potential memory leak on main menu and leaderboards
- Fixed a bug that caused Eenwyck and Thadwyck not rewarding the full amount of gold and gems
Thank you for your continued support, see you on the leaderboards!
