Hey everyone,
I've been busy working towards the Early Access release which is incoming soon. I will have a specific date for you any moment now. In the mean time, I've rolled out a new demo build that adds six new spells/items to unlock, a smart balancing feature that adapts game difficulty dynamically, and tons of additional tweaks and fixes.
Try out the build and let me know what you think!
Change list:
- six new spells/items added!
- chest rewards can now be discarded instead of taken
- added dynamic difficulty with some objectives becoming easier if you keep failing them
- improved ui support for gamepads
- tons of balancing
- tons of work towards the EA build that may or may not be indirectly noticeable in this build. Hope nothing breaks! *fingers crossed*