Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This update addresses feedback and concerns gathered from a number of different players at TooManyGames.
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v. 1.0.200 Patch notes:
Additions:
- Shift can now be used to dash, as an alternative for double-tapping.
- Weapons and abilities are now compared to an internal database when added to your inventory, including when loading an existing save. This means that players no longer need to start a new save file for balance changes to take effect.
- The PHYSGUN secret ability now works on flying enemies.
- Revised settings menu with room for more options to be added in the future.
- Adjusted and re-implemented the level 1 map to be accurate to the new layout.
- Added support for borderless windowed mode.
- Controls tab in the settings menu now displays the keyboard controls for the game. These will become rebind-able in a future patch.
- New hazard type: Destructible Platform
*Players tended to forget or not notice that they have access to a bounce move using the middle mouse button. This hazard type simply serves as a tutorial mechanic and periodic reminder. It must be bounced on to be destroyed.*
Adjustments:
- Level design adjustments.
- Bullet-time power moved to Left Ctrl
- Updated item descriptions.
- Tutorial text adjustments.
- Dialogue adjustments.
- Removed the ability to bind items from the inventory to slots the weapon or ability wheels.
*The plan instead is to have only 8 weapons and 8 abilities that can each be upgraded through upgrade trees. *
PLASMA TETHER:
- Range: 4,000 -> 6,000
ROCKET LAUNCHER:
- Max ammo: 1 -> 2.
- Direct hit damage: 1000 -> 500
- Explosion Damage: 2000 -> 1000
- Knockback increased from 4000 to 8000
- Self-damage increased from 1% to 5%
- Explosion radius: .5 -> .6
BETA PLASMA GATLING:
- The projectiles now slowly build up speed.
- The projectiles now pass through up to 5 enemies.
- The projectiles now bounce off of surfaces up to 3 times.
*This weapon was boring and needed some spice! It's got it now*
AVATAR OF ANGER:
- Pushed back the active frames for the AVATAR OF ANGER's melee hitboxes. The hitboxes came out too early, leading to players dying to seemingly nothing.
- Raised the origin of projectile attacks so that players wouldn't instantly die when near the center of the head.
- Added an additional platform
- Lowered the respawn time of the health pickup from 60 seconds to 45 seconds.
- Projectile damage (Easy): 10 -> 2.5
- Projectile damage (Recommended): 15 -> 5
*These projectiles were meant to be tiny pings that delay shield regeneration. They shouldn't be nearly killing the player on their own.*
Fixes:
- Fixed an issue where the weapon and ability wheels were not tinted when hovered.
- Fixed an issue where checkpoints were not always set properly when walking into their radius.
- Removed some geometry which let players break a trigger sequence in Level 2.
- Removed the bind menu, eliminating all of the various problems it caused.
- Fixed an issue with one particular cutscene in level 2 that wouldn't let the player progress using the space bar.
Optimizations:
- Removed unused geometry and objects from the first level.
Attempted Fixes:
- Seemingly removed a race condition which caused save files to sometimes not load properly. This requires further testing.
Known issues:
- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware.
- The UI is ugly.
- Tutorials for ammo and reloading are not effective
- On rare occasions, when the player dies, they are unable to respawn.
- The player can sometimes remain grabbed by a zombie after passing through a door.
- The BETA PLASMA GATLING's projectiles can become stuck bouncing around inside certain enemies, leading to ridiculous damage.
Thanks to everyone who played at TooManyGames!
The fastest way to reach me is through the community discord!
https://discord.gg/qaRcDCEDDj Right now, there are only about 70 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!
Follow me on my socials!
https://twitter.com/CortexQuantum - My Twitter
https://www.youtube.com/@qcdev - My Youtube
https://www.patreon.com/QCDev - My Patreon
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