Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
This small patch is geared towards fixing content introduced in the previous update.
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v. 1.0.101 Patch notes:
Additions:
- Checkpoints are now set automatically when you enter their range. This should prevent instances of being sent very far back just because you forgot to activate a checkpoint.
*This invalidates one of the achievements, so it is being reworked.*
- Loot boxes containing items, rather than just currency, are now marked by a green "!" symbol instead of a yellow one.
- Added areas that prevent the player from using abilities.
*This ups the horror factor, helps me control the pace, and helps prevent softlocks*
Adjustments:
- Adjusted currency drop values for certain enemies.
- Slight HUD adjustments.
- Level design adjustments.
- Text adjustments.
- Music adjustments.
-Shotgun:
- Pellet damage: 50 -> 55
*Shotgun felt weak compared to the burst rifle.*
Fixes:
- Fixed an issue where Defender Drones would not always die when reaching 0 health.
- Fixed an internal issue where currencies were swapped in multiple places (wtf)
Known issues:
- Sometimes a save file will fail to load the player's inventory.
- No map is available in level 1.
- Certain graphical issues such as flashing lights or excessive bloom may occur, depending on the player's graphics settings and hardware.
- The UI is ugly
- Tutorials for ammo and reloading are not effective
Thanks to Fizzle Studios for some good feedback!
The fastest way to reach me is through the community discord!
https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!
Follow me on my socials!
https://twitter.com/CortexQuantum - My Twitter
https://www.youtube.com/@qcdev - My Youtube
https://www.patreon.com/QCDev - My Patreon