Gameplay
- Added an end level screen which will show your time and rank compared to a par time.
- Added the ability to skip levels from the pause screen. (This is an early access only feature.)
- Charge up tether points should now be easier to charge.
- Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly.
- Many levels have been reworked to be more challenging and engaging.
- Completing a mural fragment will now instantly show its related lore and then restart the level.
- Added additional tutorial text.
Art
- Kill on most levels should now be more tightly bound to terrane. (Visual only change.)
- Terrane should now have a more vibrant look on all levels.
- Tether jump and stored dash have a new indicator.
- No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.)
- Level end visuals have been expand to be more visible.