Gameplay & Handling
- Added loose-surface wheelspin resistance so sand, salt, dust, gravel, and similar terrain can naturally absorb excessive driven wheelspin.
- Rebalanced several lateral/longitudinal ground material drag values across most planets.
- Reduced EXO6 stator clutch strength, which was too high for its power/weight.
- Automatic shifting no longer jumps from Reverse into 1st just because the rover has stopped.
- Reduced quake force intensity.
- Improved out-of-bounds resets while airborne so resets face back toward the stage instead of producing bad reset directions.
Stages & Checkpoints
- Fixed donut checkpoint progress/lightwall desync. Donuts should now complete when you visibly pass through the final lightwall instead of several car lengths later.
- Survey drone previews now show the calculated donut lightwall position.
- Improved Fusang route readability. Some gates were widened or replaced with one-sided checkpoints, and hard-to-see checkpoints were moved away from monoliths.
- Restored missing Fusang rock scatter and adjusted Fusang ground material/timing data.
UI, Audio & Flow
- Replay music now preloads clips to reduce hitches when switching tracks.
- Fixed controller navigation to recent seed buttons in the Time Trial custom seed flow.
- Fixed custom seed input becoming unselectable after backing out while the input field was focused.
- Fixed some incorrect split-time radio messages.
- Fixed the brief vehicle whine when entering the service UI with the UTV.
- Fixed cars flipping over on the series wrap-up screen.
Visual Polish
- Static intro and planet-feature cameras are now lifted above ground level.
- Reduced dark halo artifacts from some lights.
- Reduced floating lava tire particle visuals.
