Tire Model, Handling & Rally Flow Update
This update includes significant paddle tire model changes, improved sidewall handling at high camber angles, and better tire behavior when glancing off terrain.
Handling & Tires
- Improved paddle tire behavior on soft surfaces.
- Greatly improved and stabilised sidewall tire forces at high camber angles. Hopefully this is the true end of “tires yanking under the chassis.”
- Retuned tire wear, wet-weather wear, gravity-scaled wear, and material-mismatch wear.
- Hard and paddle compounds now wear significantly better. Softs should still win on most Stage 1 scenarios, break even around Stage 2, and lose by Stage 3.
- Hard tires now lose less tread on mismatched ground materials.
- Slightly reduced tire damage from bottoming impacts.
- Corrected several ground material setups, including Tensei gravel/salt surfaces and high-speed drag behavior.
- Updated recommended tire sets.
- Paddles should now work properly in Ash Fall weather on Fusang.
Stages & Rally Flow
- Added and refreshed split times for Dhool, New Earth, and Tensei events. These are still a work in progress.
- Widened several awkward gates and improved donut/lightwall readability.
- Fixed next-checkpoint highlighting failing when the next checkpoint was far from its origin.
- Fixed midpoint radio messages triggering too early.
- Improved start-line settling behavior.
- Removed the small duplicate progress bar.
UI, Input & Replay
- Fixed controller navigation issues on the difficulty panel, including the start button and back navigation.
- Fixed legacy saved input maps causing inverted survey drone controls.
- Improved replay visuals for drone-carried spare wheels.
- Fixed donuts in replays.
Audio, Visuals & Performance
- Engine and revving audio across all classes should now much more closely mirror actual rev changes.
- Improved tire audio response by using normalized tire load.
- Tuned EXO4, UTV electric, dropship, and mining rover audio.
- Fixed transient FX/post-processing not clearing on resets and license-test restarts.
- Improved memory management.
- Fixed and cleaned up Dhool stump/monolith collision and visual issues.
- The audio snapshot while approaching the start line is now the same as when driving.
