Handling, Physics & Vehicle Tuning Update
Input smoothing, slick tire boost, and improved terrain slope handling.
Physics, Vehicles & Controls
- Improved vehicle handling on banks and slopes.
- Retuned vehicle setups across all classes and planets.
- Most setups now use static ride height around 35% for more available compression distance, with ride heights lowered to compensate.
- Added input/steering smoothing for controller and keyboard.
- Added steering linearity, smoothing, and speed-based steering reduction.
- Speed-based steering reduction is active now. Sliders for these settings will be added to the Controls screen soon.
- Slick tires are now substantially grippier on rock. This required input smoothing, physics improvements, and setup changes to make them drivable. Feedback welcome!
- Added stator-style torque converter behavior, reducing bogging down while rolling backwards or turned around.
- Added engine rotational inertia behavior.
- Paddle tires now have more grip.
- Reduced UTV gyro behavior again so it feels less floaty.
- Adjusted tuning limits for some classes, especially Mining.
- Exo4 temporarily uses a fixed Center Differential setup: 50/50 split, power stiffness 1, coast stiffness 0.3. UI to be added.
- Exo4 also received a lowered center of mass and a slight track width increase.
Custom Stages
- You can now race or copy a selected custom stage code directly from the custom stage UI.
- Improved approach/start-zone visualization.
- Approach start gate phase is now included in test mode.
- Fixed saved custom stages not appearing in the stage list.
Visuals
- Visual and environment polish across planets, including better sky, fog, and reflection behavior.
- Improved grazing reflections.
- Updated Fusang ground materials and visuals to make terrain easier to read.
- Added more rock ground on Fusang.
- Dhool dense fog weather now has slightly longer visibility.
- Toned down extreme meteor showers slightly.
- Fixed broken-off wheels using the wrong collider or visual mesh in some cases.
- Reduced Dhool volumetric headlight intensity across stages. This likely still needs tuning on other planets too.
Rally & Event Flow
- Fixed a possible issue where rally runs were not saving.
- Fixed a service UI hang during async rallies.
- Fixed the abandon event button breaking during async rallies.
- Fixed RCS alarms persisting after restarting.
- Fixed countdown drones sometimes appearing in front of the player after stages.
- Moved the first training spawn away from rough terrain.
- Polished training flow, including a cleaner first training spawn.
