Art / Visual
- Updated planet descriptions (g-force + air density info)
- Added more player portraits
Driving / Handling
- Tire compound changes:
- Slicks adjusted to be more “intermediate” (better on loose surfaces + in rain)
- Offroads unchanged (still the best all-rounder)
- Paddles more usable on surfaces that aren’t super fine-grained/loose
- Handbrake updated across classes (previously some 3 axle rovers had mid + rear axle locking, now only rear axle handbrakes for all classes)
- Various handbrake-related physics/grip/strength changes
- Hill climb physics updated, should feel generally more natural and stronger
- Auto warp to the start line if you haven’t moved in 10s
- Increased target times for EXO4 and EXO6 license tests
- Telescoping front EXO4 arms
- Fixed rover “bounce” off the floor being too extreme
Damage / Hazards
- Meteors now affect lighter rovers more and heavier rovers less
- Ongoing damage tuning pass across all rovers (feedback welcome)
Replay / Audio / UI
- New: you can abandon your time trial runs via the menu if you want to watch the replay
Force Feedback (FFB)
- FFB performance improvements
- FFB devices won’t receive feedback unless they have a steering axis assigned
- Added tooltips to FFB sliders and a new compression slider
- Fixed removing controllers via the controls menu now correctly stopping FFB
Bug Fixes / QoL
- Fixed EXO6 not hitting checkpoints at an angle
- Fixed spares visually accumulating between races
- Fixed internal test weathers being chosen
- Fixed reset rover placing you under or inside rocks sometimes
- First training now teaches how to reverse
Known Issues
- Miner is still being neglected a bit damage-tuning-wise and will suffer too much damage doing nothing
