- Driving / Handling
- Reverted to the older RCS mechanics (back to the previous feel) with force-based fuel usage and overheating
- Less extreme RCS cooling based on current temp & speed
- Damage system changes: soft suspension now tends toward more tire damage, and stiff suspension more spring damage (more impact-force-based than before). Some classes may be copping too many suspension damages right now (UTV and Miner?) Feedback plz!
- Art / Visual
- Rock wetness improved on distant LODs
- Fixed a terrain gap on New Earth
- Volumetric fog lighting tweak (bad backscatter fixed)
- Water flicker should be gone for real now (?)
- Bug Fixes / QoL
- Fixed inconsistencies with the start zone
- Fixed a specific series race-condition error
- Fixed: Service screen went all grey if you dropped the rover
- Known Issues
- Incorrect weather being chosen for some stages (is choosing an internal test weather setting)
- Miner way overreacting to meteor impacts
- No HH4 Hauler series times have been set yet
- Fusang: certain weather/ToD breaks the sky (PPRYZ342VP)
- The final 3 stages of XRC Lunar are using dummy times
- News and updates
- Exo Rally Championship Playtest
- Update Notes for March 6th
Source: Steam Community (opens in a new tab)
