Welcome Imperial Scouts!
Today we tell you about the second initial character available in the demo: Gmor Burpen, Ian's trusted companion.

Gmor Burpen, a gruff but irreplaceable ally
Gmor is an unusual ogre; he likes to read, cook, and live in the civilized world. He carries out numerous intelligence missions with his traveling companion, Imperial scout Ian Aranill, to whom he is bound by a deep friendship.
Expert in the use of the battle-axe his rougher side is revealed during battles and fights, at which he never backs down.
Gmor's history
Gmor knows Ian as a boy and they spend their teenage years together, only to be separated for a time.
Following a violent episode he is exiled from his clan and begins a life of travel in the service of the various orc clans that ends in a Destinian monastery. Where the orc devotes himself to reading and meditation.
This moment of peace is interrupted when Ian re-enters his life with a proposal to have him join the Imperial Scout Corps. From then on, the two go on numerous missions together.
The Troll Slaughterer
Gmor's weapon of choice is a heavy battle axe. Its name comes from its blade, which is so sharp that it can cut even to the very tough skin of trolls.

Gmor: Skill within dungeons
Inside the dungeon Gmor can use his might to destroy environmental obstacles such as trees or rocks with his Remove Obstacle skill. The result could be a new path or some useful materials.

Gmor: Battle Skill
Gmor is a very good fighter and his weapon is difficult to parry, a general overview of the skills will be given here. Try them out in the demo to find out all their parameters!
- Truncate: causes slashing damage and decreases the target's parry.
- Smash: causes impact damage and is a nonlethal attack, applies stunned status.
- Trample: causes slashing damage and decreases target's parry, applies weakened status.
- Stab: causes piercing damage and decreases target's parry.
- Fling: causes piercing damage and makes Gmor unarmed for two turns.
- Devastate: causes slashing damage and makes Gmor unarmed for two turns.
Whether he is your starting character or a group member Gmor will surely prove to be an irreplaceable companion.
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