Remember the tag line for Alpha 16? "Combat. Just. Got. Serious." Well, it just got seriouser. More serious. Whatever. Today's build shows you why.
We hope you've been having lots of fun with your new Knights and Archers and Clerics... because you're going to need all the hearthling firepower you can muster. In addition to the usual bug fixes, tweaks, and polishing you usually find at this stage of an alpha, we have a little something more.
Ladies and Gentlemen, we give you:
The Goblin Campaign Concludes!
At long last, Ogo Skullbonker makes good on his threat to come and take all your shinies. Will you fight him head on, or follow the advice of the mysterious Erdene?
Welcome the Red Kiln
The Khan is dead, Long Live the Khan! The warriors of the Red Kiln Empire are looking for honor, status, and a good, knock-down-drag-out fight. Are you worthy, or will you prove yourself beneath their notice?
Important note: though Alpha 16 is save compatible with Alpha 15 and Alpha 14, you should start a new game in order to experience the new goblins and Red Kiln content.
We should also mention that we've done a little bit of rebalancing to help make the combat experience the right combination of challenge and triumph. Please let us know how your combat adventures are going. Too easy? Too hard? We want to hear from you!
Other Fixes!
- Fix for a nil storage_component function
- Fix for health not always being updated
- Tons of tweaks to monsters and monster tuning
- Month and date added to clock widget
- AI improvements to archers, clerics, and other long-distance combatants
- Vision in combat is now symmetric
- Tons of cleanup and alignment in the monster raid files
- Sheep jerky is now deprecated
- Tweaks to weapons
- Fix a bug where well-to-do towns weren't getting raids
- Cleric sfx and visual effects pass
- Combat Tree AI fixes
- Fix bug with nil buildings
- Tweaks to XP
- If a building is currently in progress, do not allow moving fixtures
- Fixed bug where you couldn't target/harm objects
- Add double shot animation
- Fixed attack leash bugs
- Add leashes when holding ground; defense command should keep people close to the banner
- Fixed bug preventing archers from attacking large objects.
