We've cranked out a number of updates, tweaks, and fixes to the upcoming Alpha 16 release.
As this release contains a pretty hefty update to combat mechanics, we're taking a bit longer to polish than usual. So please keep your feedback coming! We're particularly interested in your take on how well (or not?) combat is working now.
Here's what you'll find in this latest build:
- Disembiggened items
- Fixed flashing ui
- Fixed disappearing ui
- Some more pathing improvements (hearthlings won't zig zag around as much)
- Better cleanup when releasing objects in memory
- Now you can spawn an effect on an entity from the console
- Added effect on cleric AOE healing buff to visualize distance
- Tweak cleric XP
- AI fixes so Clerics don't keep trying to heal perfectly healthy people
- Save/load fixes for health percentages
- Fixes some health inconsistencies b/w hearthlings and mobs
- Health is now tracked an an expendable resource
- AOE healing should not happen on nonvalid entities
- Better cleanup of notification views
- Added trophy stockpile filter
- Remove NPC knight and combat basic buffs, moved numbers to monster tuning files to increase transparency in designing NPCS
- Added archer SFX
- Remove orphaned building structures for better memory cleanup
- Make sure grow walls doesn't happen more than once for a given location
- Tweaks to bone axes
- Hard mode monsters first arrive on a more random schedule
- New hard mode images on story screen
- Fix spaces and spelling in select game story
