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Vox Alpha Update - v0.51

Time for another Vox update!

Version v0.51 is now live on Steam, grab the latest update and give it a try yourself.

Just to give you a sneak peak of a couple of new cool changes that are introduced in this update, here are a few of the new armor tiers that can be crafted now.

Dont want to spend too much time detailing each and every new feature and added content for Vox, since this patch should be fun to explore and find it out for yourself!

Full patch notes are published below.

New Features:

  • Ladder item - Can be placed on walls or blocks to climb upwards.
  • Allow ladders to be destroyed with the hammer.
  • Export gravity direction for items into store save files.
  • Better character loading when no saved character files are present.
  • Make sure when we format the world data we also format the character save files also.
  • Add default character creation and loading when in DEBUG and TEST mode.
  • Faster quest and HUD text fades.
  • Make foundations lists have multiple dimensions.
  • Each vox world object can have multiple layers of foundations.
  • Save out foundation system to file.
  • Import and export foundation checkers when loading/saving world.
  • Delete foundation files when deleting worlds.
  • Some default stats for newly created characters.
  • Better doppleganger ghost scaling.
  • Add new armor set for ice armor.
  • Add rare item drop for snow golems used for crafting.
  • Don't render NPC nameplates unless we have grounded on the floor first.
  • Render buffs and debuffs into the HUD.
  • Render buff timers.
  • Remove the minus character for damage text, it is not needed, looks better without.
  • Add update texture button to creation GUI.
  • Fix for updating textures on the create character screen.
  • Add foundation block checking to large trees
  • Better default and starting character models.
  • Allow infinite buffs and debuffs.
  • Potion fatigue debuff - you can't drink potions too quickly.
  • Better frozen sprite management.
  • Can't get knocked back by frozen enemies.
  • Allow the player to get poisoned and set on fire.
  • Poison and fire particle effects for player.
  • New death types for poison and fire.
  • Reset buffs and debuffs on player death.
  • Don't render buffs and debuffs if GUI rendering is switched off.
  • Improve placement rendering.
  • Don't allow ladder placements inside blocks. Allow item placement rendering when placing items, not just scenery.
  • Sort out rendering ordering for placement objects - fix transparency.
  • Use proper global scales list for items holding, placing and dropping in the world.
  • Cache pressed positions and values so that moving after pressing doesnt affect interactions.
  • Redo the player's helmet offset and params
  • Tidy up all head and helmet items.
  • New vanity items - glasses, sunglasses, witch hat.
  • Add wood crafting armor tier.
  • Add iron crafting armor tier.
  • Add steel crafting armor tier.
  • Add bone and ice crafting armor tier.
  • Add crafting bench to starting area.
  • Reduce the number of random chests lying around in the overworld by a factor of 2.

Bugfixes:

  • Don't allow ore depositis to be repositioned with the hammer.
  • Make it so that we export/import stats on weapons to inventory file.
  • Fix for creating custom body parts in the create character Screen.
  • File util functionality for checking directory existance.
  • Faster item placement delay.
  • Fix for stoneskin potion not properly allowing shadows to render.
  • Fix for player transparency when blending is not set.
  • Seperate flag for deleting character data on new patch.
  • If we open another GUI window while dragging icons, reset the dragged icon.
  • Fix for unloading hands and feet on the character paperdoll.
  • Fix for ghost hands and feet appearing.
  • Fix for rocket jumping items - Broken by ladder logic.
  • Fix for unloading hands and feet on the character paperdoll.
  • Fix bug of randomly opening creation window after we have saved a voxel object.
  • Fix undo on voxel editor.
  • Fix transparency potion.
  • Make sure snow golems dont update animations when frozen.
  • Fix for snow golems being frozen and attacking with abilities.
  • Fix for items falling through world.
  • Get Euler angles from matrix class.
  • Scrollbar position on crafting GUI.
  • Fix for ghosts erasing and not dying.
  • Fix for getting interaction item.
  • Allow for a GUI componenent to take rendering priority, due to transparency ordering rendering required.
  • Fix the actionbar dragging bug where some icons would get stuck on the HUD
  • Fix for non-interactable items returning from interaction check.
  • Fix selection render - proper wireframe and also seen through player.
  • Fix crash when actionbar when pressed for duplicate items in the inventory.
  • Fix for creation chunk initialize, chunkmanager can be null.
  • Initialize cache variables in player class for storing placement positions,scales,rotations
  • Fix for reading in vox files that sometimes dont contain any additional data (initialize before reading in numValues)