Revamp to the Hazard Reward event. If you're in a bigger party, you can choose to give the entire group the previous rewards or give one person a bigger reward.
Special Hazard Rewards now include an extra point of max health or permanent runspeed.
The group hazard event rewards now include mechanical and medical in a shuffling list.
Fixes to some road maps not letting the player leave on the four edges.
Rescued people usually offer a choice of two supply rewards now, in addition to training or recruitment.
Paranoid people now get more opportunities to ID recruits.
Paranoid people ID'ing a recruit now identifies the paranoid person's wits and attitude.
Game saving is back in! Should work better now.
Chainsaw per-tick damage buffed from 0.6 damage to 1.5 ... it's a lot!
Chainsaw gas consumption is less than a third of what it used to be.
Chainsaw possibly overpowered again.
- News and updates
- Death Road to Canada
- 3/11 Beta Changes
Source: Steam Community (opens in a new tab)
