・AI-generated images are now used to assist with the creation of original art for objects, enemy graphics, and character portraits.
・Added the opening section of the "Mars Sphere" scenario.
・Introduced a chat function during the Mars Sphere scenario where dialogue windows appear as you walk; currently, this feature is exclusive to this scenario.
・Modified the target selection window during combat: you can now select from all targets rather than being restricted to just enemies or just allies.
This allows for actions that would otherwise be meaningless, such as attacking allies or attempting to revive living targets.
・Added a random weapon system.
・Adjusted dash controls: holding the A button while moving makes the character walk, while holding the A button down while already moving triggers a high-speed dash.
・You can now toggle between the minimap, full-map view, and no display by holding the CTRL or A button and pressing Z. Movement is disabled while the full map is displayed; it serves only for checking the surrounding area.
・In the item list, you can now use the X button to sort items by Japanese alphabetical order (Aiueo order) or by ID.
・Added a "Full Auto" option to the auto-battle system.
・Added 50% Water-element resistance to the "Undead" status effect. Also added an effect that inverts damage and healing from poison and HP regeneration.
・Increased the number of save slots from 24 to 32.
・Fixed an issue where Raguel would not use "Critical Wing" during auto-battle.
- News and updates
- HEAVEN ATTACK!
- Version 1.34 released.
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 24907311 · public branch
Steam updated · First observed
