We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update, and much more.
- Vm beancan animation updates
- Buckshot has slightly randomized velocity (no effect on damage, purely visual)
- Added more detailed logging to server side attack and projectile verification
- Improved server side melee and projectile line of sight verification
- Improved server side entity distance and position verification when attacked
- Improved server side weapon cooldown verification
- Fixed server lag being included in server side player desync calculation
- Fixed some situations that could cause “invalid projectile: Missing ID”
- Fixed projectiles sometimes being destroyed completely when penetrating an object
- Fixed code locks only being accessible from one side when attached to gates
- Fixed exploit that allowed floor stacking into floor frames by rotating walls
- Fixed being able to interact with objects while wounded
- New sounds for double barrel shotgun
- Improved performance for visible players and animals
- Added Player culling, 20-30% performance gains on populated servers
- Supply Signal drop zone has 20m random radius
- Removed garbage from Supply Drop loot table
- Supply Signals found less often
- Flamethrowers found less often
- Double barrel shotgun damage multiplier increased from 0.75 to 1.0
- Double barrel shotgun spread increased
- Double barrel refire rate decreased from 1.0 to 0.5
