Just a small build, want to get a few fixes out. Currently my main focus is on the new setting system.
This one's compatible with previous build!
New Features:
- Added support for floatQ/doubleQ values to AnimJ format (based on request by @stiefeljackal, @rucio, Rixx, Stella, Storm_DPD, issue #686)
Tweaks:
- Tweaked laser priority rules to always prefer the context menu when it's open
-- This fixes not being able to click some options when in UI aligned mode with the inspector (based on reports by @_deltawolf, @eai, issues #634 and #693)
Refactor:
- Moved MeshX class from Elements.Core to Elements.Assets
Bugfixes:
- Fixed regression in mapping for Timer node for legacy content (reported by @orange3134, @motomaid, @0_vex_0, issue #694)
- Marked GetParentSlot as continuously changing, as the parent slot can change at any time (reported by @enverex, issue #671)
-- Note that when possible, it's recommended to structure your logic to fire when changes occur and only evaluate once, rather than evaluating continuously, as this has performance impact
- Fixed missing Discord native library in the build, resulting in the Discord integration not working properly (@shadowpanther and @probableprime, issue #646)
