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Balance Changes, 3 New Cards and Hotfix

Hello everyone we have big balance changes for DAICE today, 3 new cards and some hotfixes, here are the changes:

3 New Cards

  • Smelter: Create 2 random fire element cards. Code: Dice total in hand is less than 7 Exhaust (2AP)

  • Tri-Engine: Randomly create 1 fire 1 wind and 1 earth elemental cards. Fusion:2 Exhaust

  • Living Metal: Gain 3000 armor when you exhaust a card this turn

We decided to add ways to obtain elemental cards as DAICE. On our next update we will go over the energy tile interactions again, adding:

  • Energy + Gust = Draw 1 card

  • Energy + Tornado = Draw 2 card

  • Energy + Rubble = Gain 1 Core

  • Energy + Boulder = Gain 2 Core

  • Energy +char and lava will remain as 100 attack

Balance

  • Volley damage instance increased from 2 -> 3 times

  • Bombardment damage instance increased from 4 -> 6 times. Damage reduced from 1000 -> 500

  • Terminus code now requires two three Dice1. It now hits three times instead of single time.

  • Infusion now also grants 2 Cores

  • Synthesize code now requires two Dice3 Dice6

  • Cascade damage increased from 1500 -> 3000

  • Purge damage increased from 3000 -> 8000

  • Reinforce armor gain increased from 1000 -> 3000

  • Onslaught damage increased from 1000 ->2000. Code now requires less than 10 total dice. (was higher than 10)

  • Copy now duplicates dice twice (was once)

  • Pulse damage increased from 500 -> 1000

  • Annihilate damage increased from 5000 -> 10000

  • Repurpose damage increased from 500 -> 1000

  • Energy Power damage for 3 levels decreased from 500/700/100 to 400/600/800

  • Compile boss mechanic Core gain increased from +2/3 to +4/6

  • Whiplash code requirement is no longer 15 total dice but dice 1,2,3

  • Hypercharge boss mechanic now doubles energy gains instead of triple

  • Juggler boss mechanic now works for All Phases. Its damage decreased from 1000 -> 500

  • Software boss mechanic damage increased from 2000/3000/5000 to 3000/4000/6000

  • Nightbinder Riddle game no longer has negative effect upon failing.

  • Glacius HP has been reduced from 500k -> 400k

Gameplay

We changed fusion system so that you can no longer use fusion cards if you don't have enough cores.

Bug Fixes

  • Fixed some sound issues cutting out

  • Fixed Boss music not playing properly

  • Fixed a freeze issue if you click and hold on skeleton claim reward screen

  • Volley and Bombardment cards now always target an enemy

  • Shortcut card is now fixed and works with 3 odd dices