Before I started playing Moroi, I was only really aware of what a Moroi was through the context of Phasmaphobia. I was aware it was some kind of ghost, but I hadn’t really taken the time to properly look into its origins. So when I saw a game named after the spectre, I assumed it would be a spooktacular romp and in some ways I was right, but in many ways I was dead wrong.
Moroi initially hooked me with a truly evocative aesthetic and a seemingly interesting gameplay loop. However, the longer I played, the more frustrated I became, and it started to become clear that an interesting look was really all the game had going for it. I honestly can’t remember the last time I bounced so hard off something I theoretically should have loved.
It’s hard to talk about the story of Moroi because it’s one shrouded in intentional mystery, and to say too much will veer too far into spoiler territory. Simply put, it begins when the protagonist awakens in a strange... Read more
