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ECONOMY REFORGED

Based on player feedbacks, we have made adjustments to the economy and equipment system to enhance balance and gameplay experience.

CHANGES

  • Bosses at the end of levels now gives Soul Shards upon defeat. (Golem:15 | Demon:20 | Frozen Golem:25 | Beholder:30 | Drond:20 | Drund:20)
  • Adjusted the conversion cost for Soul Shards. (10000 ▶ 6666)
  • Adjusted the amount of Soul Shards obtained from certain altars. (2nd Wave Basic(3 ▶ 5) | 2nd Wave Obelisk(5 ▶ 7) | 2nd Wave Blacksmith(7 ▶ 9))
  • All equipments are now unlockable in the game.
    • Bosses now drop a chest upon defeat, which unlocks 3 to 6 equipments, depending on luck.
    • Once unlocked, these equipments can be purchased from the Blacksmith.
    • Made changes to the Bestiary screen to display the drop rates of equipments for each boss.
    • Equipments previously purchased will be immediately usable after unlocking and do not need to be repurchased.
    • If you unequip currently equipped armors, you will need to unlock them again before re-equipping.

  • Reduced the price of all armors to one-third of their original cost.
  • Adjusted the prices of some rings.

    • Revive Ring [14 ▶ 5]
    • Ring of Dwarf Warrior [24 ▶ 10]
    • Ring of Giant Warrior [32 ▶ 15]
    • Ring of Double Punishment [34 ▶ 16]
    • Fateweaver's Ring [36 ▶ 17]
    • Ring of Soul Harvest [48 ▶ 23]
    • Last Judgement [52 ▶ 25]
    • Ring of Scarred Soul [82 ▶ 37]

  • Adjusted the prices of some empowerments.

    • Hellfire Strike [17 ▶ 15]
    • Storm Slash [20 ▶ 18]
    • Burning Radiance [18 ▶ 16]
    • Soul Reaver [15 ▶ 13]
    • Aqua: Whirl [9 ▶ 8]
    • Arc Spread [20 ▶ 15]
    • Dispersing Twins [20 ▶ 15]
    • Tempest Seal [20 ▶ 18]
    • Divine Deceleration [8 ▶ 7]
    • Divine Vampirism [24 ▶ 22]
    • Arcane Maelstrom [24 ▶ 20]
    • Primordial Thunderfall [26 ▶ 24]
    • Apocalyptic Ritual [24 ▶ 20]
    • Eldritch Demonic Flux [20 ▶ 18]
    • Polyburst [32 ▶ 30]
    • Impactful Comet [25 ▶ 24]
    • Magnetized Conjurrang [24 ▶ 22]
    • Blooming Root [18 ▶ 15]
    • Wild Grasp [12 ▶ 10]
    • Slime Burst [24 ▶ 20]
    • Nova Vortex [18 ▶ 16]
    • Chain Havoc [26 ▶ 24]
    • Shocking Surge [10 ▶ 8]
    • Tidal Force [27 ▶ 24]
    • Lightning Fury [20 ▶ 18]
    • Aqua: Riptide [27 ▶ 24]
    • Noxius Veil [14 ▶ 10]

  • Enemies now scale more in Endless Mode.
  • Added an icon next to the difficulty icon in the level selection UI to indicate increased gold rewards.
  • Added different colors for emphasis to certain words in equipment descriptions.
  • Made improvements to armor set descriptions and their tier-based attributes for better clarity.

FIXES

  • Fixed an issue on the Dor'galor's Trials where the game would not progress.
  • Fixed visual issues on the loading screen occurring at certain resolutions and aspect ratios.
  • Fixed the collider for the anvil at the Blacksmith Altar.
  • Fixed an issue where the Comet ability would sometimes target incorrectly on the Winterland and Sewer maps.
  • Fixed an issue where stacking experience crystals resulted in incorrect amounts being granted.