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NVG2 on hold

Hello!

This post is to inform you that no progress on NVG will likely be made for the next while. I have other projects that were started before I became the developer of NVG, and I would like to finish, or at least make progress on those said projects, as well as avoiding total burnout.

Furthermore, I feel as though my knowledge regarding the engine is limited and so, I would like to take time to learn more about the engine (Godot).

Though in the meantime, there could be someone else on the team (GasMilk) who can make some progress while I am away for a bit.

NVG had a way bigger scope than I thought...