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Update #29 - NEW METRO MAP - weapon balance overhaul - Player titles!

Been a little while since last update - I do apologise for that, this is a spicy update fortunately!

New map

Don't miss the train in this new Metro map - let me know your thoughts. It's the first map to feature environmental damage with its moving trains - so watch out when stepping on the tracks

Weapon balancing

I've got some great feedback from the community, I've now went through and gave most of the weapons a balancing overhaul.

Boxing gloves
These now show a combo (mouse 1 or 2 by default) over the head of your target - hit them all in correct order, each hit do damage. If you hit them all without missing a beat, you get a combo bonus.

RPG
The RPG now features backsplash that will damage/kill you. Check your back before firing your rockets now.

Katana
The katana now shows ALL the crosses you need to hit at once, instead of one at a time. These crosses now also move with the enemy, so make sure to train your fruit-ninja-swiping skills

Dagger/knife
The knife's attack is now a charging lunge - hit a opponent with his back turned for extra backstab damage

SMG
The SMG now is more accurate (less spread) but has damage falloff - so don't go sniping with it

Read the full changelog for other misc changes to the weapons

Player titles

Spice up your scoreboard entry with a unlockable titles - more to come.
Suggest your best ones and how to unlock them and I'll might just implement it

Read below for a full changelog

  • Added a new metro map with moving trains

  • Added new unlockable player titles for the scoreboard flex

  • Reworked the boxing gloves mechanics with combos above the opponent instead of fixed combos

  • Reworked the knife to do lunges instead of a basic attack - attack an enemy with his back turned for backstab bonus

  • Made RPG have a lethal backsplash upon firing - don't turn your back against the wall

  • Reworked the katana to show all the hit markers/crosses and made them follow the opponent

  • Improved katana's netcode to not be delayed under latency

  • Made the SMG have a damage fall off but improved it's accuracy/spread

  • Nerfed the single-fire accuracy of the P90 to avoid single-tap firing

  • Made the pistol more accurate and increased its fire rate

  • Increased m4 fire rate slightly

  • Increased sledgehammer damage radius

  • Fixed sledgehammer animation getting stuck in fully charged position if player died during in such state

  • Made the double barrelled shotgun more accurate - reduced its spread

  • Buffed the LMG damage slightly and made the player move slightly faster with it

  • Fixed the akimbo headshot UI notification not being instant

  • Optimised how the scoreboard displays players and ping

  • Made the tutorial show your current time

  • Slightly dimmed the office level sprites

  • Dimmed some of the physics props sprites

  • Tweaked most of the weapons recoil duration to be more visible

Thanks again to all of you - and thanks for all the reviews, they help a lot

-NF

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24227952 · public branch

    Steam updated · First observed