Updated UI:
- Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play)
-- Updated level select menu to single column scrollbox and procedurally generated buttons for each level
Optimizations:
-- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage.
-- Removed the raytracing option from the game.
-- optimized some materials and meshes.
Additions:
-- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty)
Changes to come:
-- More levels
-- Rework of wall jump for better height control
-- vaulting up the edge of walls (partially implemented - not fully functional)
-- ground sliding
-- Endurance climb mode