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City of Tomorrow Patch #3

Welcome Defenders!

Here's the changelog for the third amazing patch of City of Tomorrow Update!

This patch brings a lot of improvements, including major performance increase, balance changes and fixes of notorious bugs!

We hope you will enjoy!

Changes

  • Added new custom cursor
  • Added infusion particles on enemies
  • Added many new sounds for towers and ui
  • Added ui volume input in settings
  • Added tooltip to inventory and modules workshop buttons
  • Added many new enemy sprites based on their health
  • Added floor shortcuts to elevator in menu (1-5 key)
  • Added master volume setting
  • Added SDD Upgrade Disks and Modules Workshop unlockables shown in level completion rewards
  • Added polish translation to tower names
  • Plasma Emitter can now equip Multishot to increase lasers count!
  • Increased Plasma Emitter damage
  • Increased Plasma Emitter lasers count from level 2
  • Increased Ion Blaster rate of fire
  • Increased Ion Blaster shots fired
  • Increased Ion Blaster luck
  • Increased Cluster Discharge luck
  • Increased Omnitron damage
  • Increased Chrono Trap module sockets count
  • Decreased Skywatcher module sockets count
  • Decreased Skywatcher fire rate and luck increment
  • Decreased Sniper's Hit range buff
  • Adjusted modules compatibilty
  • Adjusted volume ranges in settings
  • Improved difficulty tooltip description
  • Major performance improvements
  • Restricted some towers from showing attributes that doesn't affect tower itself
  • Updated Glacial Infusion and Electric Infusion descriptions
  • Localised locked level tooltip
  • Fixed aura not loading correctly when continueing saved game
  • Fixed modules shop and sell modules shop headers
  • Fixed modules sorting order
  • Fixed rusty road on Act 5 Level 2
  • Fixed module selection bug where sometimes two modules were selected on the start
  • Fixed a bug where actual cost in modules workshop were lower than the displayed one
  • Fixed some tooltips extendability
  • Fixed core levels wave generation
  • Fixed a bug preventing stats to go below zero (in case of debuffs)
  • Fixed a bug when pausing game while boss was spawning
  • Fixed tooltip having a lot of unused space on text below character wrap limit
  • Fixed a bug with module selection showing before the wave actually ended in two path levels
  • Fixed a bug with old buff tooltip popping up after selecting a tower
  • Fixed a bug where save were not saved upon starting endless mode
  • Fixed a bug with hanging tooltip when trigger has been disabled
  • Fixed a bug where first enemies in wave didn't have increased health
  • Rebalanced health increment in all difficulties due to bug above
  • Removed extendable tooltip info in non extendable tooltips