Welcome Defenders!
Here's the changelog for the third amazing patch of City of Tomorrow Update!
This patch brings a lot of improvements, including major performance increase, balance changes and fixes of notorious bugs!
We hope you will enjoy!
Changes
- Added new custom cursor
- Added infusion particles on enemies
- Added many new sounds for towers and ui
- Added ui volume input in settings
- Added tooltip to inventory and modules workshop buttons
- Added many new enemy sprites based on their health
- Added floor shortcuts to elevator in menu (1-5 key)
- Added master volume setting
- Added SDD Upgrade Disks and Modules Workshop unlockables shown in level completion rewards
- Added polish translation to tower names
- Plasma Emitter can now equip Multishot to increase lasers count!
- Increased Plasma Emitter damage
- Increased Plasma Emitter lasers count from level 2
- Increased Ion Blaster rate of fire
- Increased Ion Blaster shots fired
- Increased Ion Blaster luck
- Increased Cluster Discharge luck
- Increased Omnitron damage
- Increased Chrono Trap module sockets count
- Decreased Skywatcher module sockets count
- Decreased Skywatcher fire rate and luck increment
- Decreased Sniper's Hit range buff
- Adjusted modules compatibilty
- Adjusted volume ranges in settings
- Improved difficulty tooltip description
- Major performance improvements
- Restricted some towers from showing attributes that doesn't affect tower itself
- Updated Glacial Infusion and Electric Infusion descriptions
- Localised locked level tooltip
- Fixed aura not loading correctly when continueing saved game
- Fixed modules shop and sell modules shop headers
- Fixed modules sorting order
- Fixed rusty road on Act 5 Level 2
- Fixed module selection bug where sometimes two modules were selected on the start
- Fixed a bug where actual cost in modules workshop were lower than the displayed one
- Fixed some tooltips extendability
- Fixed core levels wave generation
- Fixed a bug preventing stats to go below zero (in case of debuffs)
- Fixed a bug when pausing game while boss was spawning
- Fixed tooltip having a lot of unused space on text below character wrap limit
- Fixed a bug with module selection showing before the wave actually ended in two path levels
- Fixed a bug with old buff tooltip popping up after selecting a tower
- Fixed a bug where save were not saved upon starting endless mode
- Fixed a bug with hanging tooltip when trigger has been disabled
- Fixed a bug where first enemies in wave didn't have increased health
- Rebalanced health increment in all difficulties due to bug above
- Removed extendable tooltip info in non extendable tooltips