Welcome Defenders!
We haven't heard from each other for a long time, but I'm coming to you with an amazing update that I've been working on all this time. It was definitely not easy to find time between holidays and university classes, but despite everything, I tried with all my heart to improve Defendron every day. Without further ado, let's get into the changes!
General
Bosses and Progression
- Add SDD Upgrade Disks, permanent upgrades to assists you in further adventures, unlocked with stars
- Add new boss entrance sequence
Difficulty and Balance
- Add environmental hazards system occurring in hard mode, featuring new obstacles to overcome, thus increasing the level of difficulty
- Toxic Clouds
- Smoke Clouds
- Broken Parts
- Warning Signs
- Spent a lot of time improving the balance of towers, modules, and other systems with careful tweaks
Visual Enhancements
- Completely revamped visual effects
Enemies
- Add enemy carriers starting from 40th wave
- Add 3 new enemy types
- Expand enemies resistance system
Towers
Tower Mechanics
- Changed Plasma Emitter percentage damage to flat damage
- Essence Replenisher now automatically gets random buffs and distributes them to the nearest towers (number of buffs increases with levels)
- Add new tower statistic "Luck", that represents a chance for critial hit
Tower Enhancements
- Neon Cutter VFX upgrade
- Add tower selection in menu screen
- Add 2 new towers
- Quantum Rebound
- Skywatcher
- Add tower kill count to tower popup
Visual Indicators
- Towers have different colored range indicators
Modules
- Add 22 new modules
- Completely revamped modules system
- Removed modules tier system
- Removed modules crafting system (temporarily)
- Some modules are now affected by the new tower statistic "Luck"
UI
- Moved autoplay toggle to the side panel
- Changed locked level design in the menu
- Improved selection behavior of the module selection panel
- Add level completition unlocks panel visible in level card
- Completely revamped game settings
Fixes
- Refactored statistics system
- Fixed elevator in the menu
- Restructurized a whole lot of systems for future