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Reinforcements Update is HERE!

Welcome Defenders! After a long time I'm coming back to you with great news, a brand NEW UPDATE!

Augments

Augments are a new progression system that grants powerful abilities! Augment selection occurs every 20 waves, starting from wave 20, until no augments are left.

Defender of the Month

This panel, accessible from the main menu, displays your amazing statistics (yes, the stats have been collected from the very beginning, so you won’t miss anything!). This also marks the beginning of the badge system—you’ll have plenty of opportunities to earn them through various events and challenges in the future!

Currently, they are categorized into three types:

  • Synergy
  • Utilities
  • Defensive

Bug Fixes

  • Fixed a bug that caused the Watcher Drone not to copy attributes correctly from the parent tower
  • Fixed a notorious bug that made towers shoot across the map at the first enemy of the wave
  • Fixed a bug where the Time Lock Malware Disk timer was not hidden when the Hide HUD action was performed
  • Fixed a bug that caused trails to apparently not work (lol)
  • Fixed a bug where end screen summary buttons didn't work

Minor

  • Laser Whip will no longer display the projectile count attribute, as it is irrelevant for it
  • Hotstreak loss now happens immediately after taking damage instead of at the end of the wave
  • Changed Laser Whip range indicator color to blue
  • Added a Digital Archives button to the pause panel

Quality of Life

  • Added a keybind for sampling the tower under the mouse for faster building (default Q)
  • Added automatic settings change detection to prompt the user for confirmation before exiting
  • Added a scalable range indicator to minimize pixel size inconsistencies
  • Added a warning message when using a luck-based module on a tower that has no luck (surprisingly, many people missed this)

Achievements

  • Added 4 new achievements (one hidden)