SteamVR has been hotfixed with the following changes.
General:
- Fixed issue that could have caused some devices (i.e. base stations and controllers) to not appear. Once a device hit this issue a SteamVR restart was required to correct the problem.
SteamVR Home:
- Fixed two-handed prop scaling sometimes failing after changing destinations.
- Fixed legacy player:IsVRControllerButtonPressed script function (fixes buttons in Cannon Wars).
- Added new player:IsActionActiveForHand script function, new hand:GetLiteralHandType, and new action enums.
- Example usage: if ( player:IsActionActiveForHand( hand1:GetLiteralHandType(), DEFAULT_USE ) ) then
- Fixed TF2 mini-sentry animation in multiplayer.
SteamVR Input:
- Significant performance improvements in the input system.
Linux:
- Fixed GPU hang on AMD RADV driver.
Compositor:
- Reduced black borders during reprojection.
Lighthouse:
- Fix for crash in wireless Base Station 1.0 discovery, likely occurring during SteamVR shutdown.
