The SteamVR Beta has been updated with the following changes.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
SteamVR:
- Fixed [url= https://steamcommunity.com/app/250820/discussions/3/1678063648167192498/]crash[/url] when loading chaperone data with very tall walls.
- Safe mode now avoids loading the gamepad driver in case of issues with third party gamepad drivers. This only affects using gamepads for SteamVR menu navigation.
- Display a special error when the HMD display cannot be detected on a laptop. This should help people get laptop-specific assistance more quickly.
SteamVR Input:
- Index Controllers - Grab mode - Release is recognized one tick closer to actual release, should improve throwing.
SteamVR Home:
- Added new five-finger hands that smoothly move between hand poses based on what inputs you’re touching or pressing.
- Changing maps when in a multiplayer room offers to wait until other players have finished downloading, so they don’t get kicked.
- Improved scrolling in overlay panels (desktop, SteamVR Dashboard).
- Fixed controller poses lagging behind one frame.
- Fixed issue with motion smoothing engaging too aggressively on cpu bound system.
- Fixed props sometimes going translucent when close to you and glowing extra bright when highlighting.
- Polished Summit Pavilion.
- Fixed picking up frozen props causing them to pop to a new location.
- Fixed quick inventory getting stuck open when dropping an in-world tool.
- Networking and voice improvements.
- Misc crash fixes.
