More fixes, changes and improvements!
* Fixed the "Love for Home" upgrade in the Troll Cave always being unlocked if unlocked once in a session.
* Fixed the enemy granary in level 2 of Cocytus not being hitable by projectiles.
* Made level 4 of Cocytus more difficult and more interesting.
* Fixed Isarr's post-transformation sprite not persisting.
* Fixed a minor visual issue with the blacksmith
* Made ballista's more likely to hit their targets.
* Added stuck arrow visuals to dragons.
* Made it so you cannot recouperate units near a support structure that is still under construction.
* Improved the ballista impact visuals.
* Enemy dragons now use their special abilities. Making them much more fearsome opponents.
* Nerfed ballistas.
* Buffed catapult towers and tweaked their damage profile against unit types.
* Increased the amount of units in sieges in Skotoris, making those levels more interesting and yes, more challenging.
* Reduced advisor tutorial messages in Skotoris and Moroskel for a more immersive experience. The player is more than familiar with the systems at that point.
* Reduced villager automatic talking in Skotoris and Moroskel.
* Buffed the longbow archer
* Made some structure upgrades cost less.
